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5 ways techno-gadgetry is bringing out the worst in humanity
Everything from handy gadgets like cell phones and iPods to user-friendly weaponry like Tasers have changed the way we work, play and police.
"It's not technology we have to worry about, it's the humans," Arthur and Marilouise Kroker, editors of the academic technology and culture journal CTheory, once argued to AlterNet, in an article about the Pentagon's plan to fund packs of man-hunting robots. "Why blame technology? It generally does what it is coded to do. It's the human sentient understanding of how to take cruel advantage of human weakness that's the problem."
Indeed, humans are exceptional when it comes to using technology to prey upon weaknesses, in themselves, their cultures and their markets. But even when technological solutions arise for navigating problems as mundane as they are obstructive, there tends to be some variation of consequence. Let's just call it "techno-blowback." As developmental biologist and cyborg theorist Donna Haraway once famously explained, "We are all chimeras, theorized and fabricated hybrids of machine and organism." We can't take technology out of our humanity any more than we can take humanity, and its dangerous games, out of our technology. So we walk the tightrope between both, trying not to fall as we steadily transform a cyborg future in which we may no longer be able to distinguish them anymore.